DarkPlaces is a game engine based on the Quake 1 engine by id Software. Itimproves and builds upon the original 1996 engine by adding modern renderingfeatures, and expanding upon the engine's native game code language QuakeC, aswell as supporting additional map and model formats.
Developed by LadyHavoc. See CREDITS for a list of contributors.
Help/supportIRC#darkplaces on irc.anynet.org
MatrixBuild instructions (WIP)You will need the following packages regardless of platform:
SDL2libjpeglibpnglibvorbisliboggWindows (MSYS2):Install MSYS2, found here.Once you've installed MSYS2 and have fully updated it, open a MinGW64 terminal (not an MSYS2 terminal) and input the following command:pacman -S --needed gcc make mingw-w64-x86_64-{toolchain,libjpeg-turbo,libpng,libogg,libvorbis,SDL2}See Unix instructions.macOSOpen a terminal and input xcode-select --installInstall HomebrewIn the same (or a different terminal), input the following command:brew install sdl2 libjpeg-turbo libpng libvorbis curlSee Unix instructions.Unix (General)From a terminal, in the engine's root directory, input make. On macOS, input make with a target such as make sdl-release.
Input make help for options.
Windows (Visual Studio)Instructions coming soon.
ContributingDarkPlaces Contributing Guidelines
DocumentationDoxygen: https://xonotic.org/doxygen/darkplaces